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Rogues & Raiders in a Cursed World
Forbidden Lands is a new take on classic fantasy roleplaying. In this sandbox survival roleplaying game, you’re not heroes sent on missions dictated by others – instead, you are raiders and rogues bent on making your own mark on a cursed world. You will discover lost tombs, fight terrible monsters, wander the wild lands, and if you live long enough, build your own stronghold to defend.
“It’s like somone took hazy childhood memories of a classic D&D game and mixed them with a dash of bleak Scandinavian darkness.”
Tabletop Magazine
“Superbly packaged, Forbidden Lands is a pleasing combination of ‘Old School’ nostalgia and fast, simple mechanics with unobtrusive narrative elements designed to bring aspects of the character into play. Its setting offers scope for the player characters to develop not just personally, but also in terms of their place in the world.”
Reviews from R’lyeh
“This may be the most perfect role-playing game product I’ve ever seen.”
Plot Points RPG Podcast
Winner of four ENNIE Awards 2019
Best Cartography
Best Production Values
Best Rules
Best Setting
THE GAME
In Forbidden Lands, the player characters are not heroes sent on missions dictated by others – instead, they are raiders and rogues bent on making their own mark on a cursed world. They will discover lost tombs, fight terrible monsters, wander the wild lands and, if they live long enough, build their own stronghold to defend. Using the map of Ravenland, players can go anywhere they like and explore the world the way they want. The modular way the campaign is built using adventure sites allows the GM to make sure the players don’t miss the story without any need for leading them by the nose. Fast but effective rules regulate travel, scouting, foraging, hunting, striking camp, resting, etc, giving every character in the party a role to play during travels. The game also contains a system for generating hazards as well as thrilling encounters for the GM to throw at the players.
If the player characters make it back from the ancient ruins alive, they will hopefully bring gold and other treasures with them. Eventually, they might feel the need to spend that treasure on something lasting – a stronghold of their own.Having conquered an old castle or dungeon, the player characters can turn it into their stronghold. Using fast and effective mechanics, the players can then develop their stronghold, adding features such as a forge, mill or garden, or stronger defenses. Many classic fantasy RPGs ran into the problem of player characters becoming filthy rich after much adventuring, not having much to spend their gold on. The stronghold mechanic of Forbidden Lands solves that problem – and creates a slew of new scenario hooks to boot.
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