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Symbaroum

Foundry VTT Module – Adventure Collection

This is a digital version of the Symbaroum Adventure Collection for the Foundry Virtual TabletopA Foundry Virtual Tabletop base license is required for use. Check the package page for current module compatibility. This purchase will give you an activation code to be activated through your Foundry account. Afterwards you will be able to download and access the module via the Foundry application.

This module contains:

  • 215 Journal Entries (for the Scenarios, the Appendix and The Art of Symbaroum)
  • Including Index journal for the Scenarios
  • 36 Item Entries from the scenarios (Artifacts, Elixirs, Boons etc.)
  • 70 Actor Entries (Adversaries, Monsters for the scenarios)
  • 21 Scenes – ToM and battlemaps
  • 2 Rolltables – For Fever of the Hunt, A3. Treasure Hunting Player Characters and A3. The Player Characters’ Claim

More info

The Symbaroum Adventure Collection assembles the content of three previously published products, featuring six adventures that demonstrate what different kinds of stories that may play out in the game world – forest expeditions, excavations of ancient ruins, political intrigues, even witch hunts and murder mysteries. So turn down the light, make the world around you disappear, and get ready to enter the wondrous world of Symbaroum.

Featured Adventures:

  • The Mark of the Beast
  • Tomb of Dying Dreams
  • Fever of the Hunt
  • The Bell Tolls for Kastor
  • The Howling of Dammed Gods
  • What’s Bred in the Bone

A nation on the run. A homeland ravaged and barrenTo stay in Alberetor would mean certain death; only fools and those who have vowed to die on their native soil would consider going back. Under these circumstances the people are truly blessed to have such an abundantly rich destination ahead – Ambria, the promised land of Queen Korinthia.
      You are but one of many who have traveled across the snow-clad passes of the Titans. You have set foot in your new homeland, but there is still much to learn. The journey takes you to Thistle Hold, the town of explorers and treasure hunters bordering the great forest of Davokar. From there it continues out into the forest, brooding over ruins and powerful artifacts from the olden days of Symbaroum, and then back to face the escalating internal conflicts of the Queen’s people and realm.
       The journey will undoubtedly transform you, make you regard the world and yourself with entirely new eyes. Provided, of course, that you reach the end of the road with eyes to see, a life left to live, and a mind not consumed by darkness…

Read more about Symbaroum

“The game that has inspired me most this year.”

John Dodd, Tabletop Gaming magazine

“The simple system and rich setting, thick with dark and evocative imagery, makes this a worthy consideration for new and experienced gamers alike.”

Paul Baldowski, GeekNative

“All in all, this is a stunning piece of work. It has all the sophistication of 13th Age, the mechanical beauty of Dungeon World, and the dark attractiveness of Warhammer Fantasy in a comprehensive and elegant game.”

Rodney Orpheus, Medium

“What makes the Symbaroum Core Rulebook really stand out is its art which is superb, in turns, dark and brooding, dangerous and foreboding, majestic and mysterious, brutal and bloody… ”

Reviews from R’lyeh

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