Mutant: Year Zero
Mechatron – Core Rulebook
10/07/2153, 0617. All human personnel is to be evacuated immediately from Production Facility Mechatron-7, on direct orders from the Noatun Central Command. Control over Mechatron-7 is to be temporarily transferred to A.I. construct NODOS, to secure continued production.
In a huge facility hidden underneath the ocean, an army of robots continues to carry out the final orders of humanity. Waiting for the humans to return, the work tirelessly in decaying factories. But now, decades after the humans left, something has changed. Some robots have started to express their own free will. Will these self-aware robots save the Collective – or lead it to its final downfall?
Mutant: Mechatron is the second major expansion to the award-winning Mutant: Year Zero roleplaying game. This book lets you play the quirkiest of all creatures of the Mutant universe – the robots – and introduces them to the dawnworld. Mutant: Mechatron can also be played as a stand-alone game. Contents:
New rules for creating and playing robots. Build your robot part by part with chassis parts, modules, programs and secondary functions.
A detailed description of Mechatron-7, a huge underground robot city, including a full-color map.
The complete Ghost in the Machine campaign, placing the player characters in the middle of a growing conflict that threatens to tear the robot collective apart.
Guidelines and rules for how the robots can adapt to life in the Zone, the unknown world outside of the Mechatron-7.
“Mutant: Year Zero blew me away on a personal level. I did not know of its existence, and suddenly I realise that I am holding a masterpiece, probably the best post-apocalyptic game on the market.” – RPG.Net Playtest Review
Best RPG at UK Games Expo 2015
Silver ENnie for Best Rules at Gencon 2015
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